Dragon Ball Z Arena - Stat Calculator

Update Message - 30 April 2021
Hello everyone! I'm back to start coding again, and will be using this old page below as a template while I work on updating things for the new forum and battle system, please look forward to it and thank you everyone for your pateince!
- DBZArena Krillin / Frigid / Tatso


Please message Krillin or Frigid for any errors, questions and feedback.


This is a simple calculator to help everyone out with battles, stats and gains,
All you need to do is enter in the required fields and then click the button.

Note: You can put commas when typing in your numbers if you want, it's easier on the eyes for some.


Base Fighter Stats

Required fields are:
Base Power Level: If it's not over 9,000, it's wrong.
% Boost: Put the % bonuses here from items/traits etc.
Transformation Multiplier: Starts at 1, change and recalculate when you transform
PUR: Your current Power Up Rating, every 25 PUR gets a boost.


% Boost Total
Power Level (PL)
Life Force (LF)
Ki (KI)
Strength (STR)
Speed (SPD)
Agility (AGI)
Destructive Power (DP)
Guard
Power Up Rating (PUR) x Transformation
Multiplier
For every 25 PUR, your fighter's statistics
[Destructive Power, Guard, Speed, Agility] increase by +15%.
Power of the Ascended trait, increase by 20% instead of 15%.

Attack Technique Speeds

User's Base Speed Foe's Agility
Attack Speed Boost % Foe's Evasion Speed
Final Attack Speed
Attack cannot be dodged if attack speed is higher than (3 x foe's agility)

Battle Attack

User's Current Strength
Attack Damage (AD) %
Damage

After damage is calculated, ki drain % is auto-filled below (with Attack Damage %), you can edit it if changes apply to you.

User's Base Ki
User's Current Ki
Ki Drain (KD) %
Ki Used
Ki Remaining

Battle Defense

Defender's Current Life Force (LF) Defender's Guard
Defender's Armor Rating Foe's Destructive Power
Defender's Damage Reduction % Incoming Damage
Damage Modifier
Full Damage Damage if Blocked
Base Damage Taken (after mod)
Life Force (LF) After ^
Damage Taken (with armor rating)
Life Force (LF) After ^

Role Play Topic Gains
(may still contain errors)

Word Count: This is the total number of words in your RP.
Makes sure to keep a total WC at the end of the topic to make it easier on the staff!

Paragraph: This is a block of text that consists of around a few sentences on average
As far as gains go though, they a grouped by every 100 words.

PL Boost from Gear: This is the PL boost from weighted clothing and attachments, put your henchmen’s here for their gains.

Planet Gravity Boost: This is a boost in PL depending on the planet
(e.g. 1.1x gravity on Vegeta)
Gravity Machien Boost: This is the boost given by using a gravity machine (max of 200)
These boosted PLs assume that you do not reach the next level of gravity during your RP.

Word Count PL Boost from Gear Paragraphs
Power LevelArtificial
Enhancement
Points
Training
Points
ZeniBattle
Experience
Master
Tokens
Base RP Gains
Planet Gravity Boost x
Gravity Machine Boost x
Training RP Bonus
(+2,500PL & 0.1TP per 500 words)
Total (for training RPs)
Gains for Henchmen (Rank 1-4)
[25% of owner's gains]
Gains for Henchmen (Rank 5-6)
[50% of owner's gains]
+ Training Facility
(+625PL and 0.025TP per 100 words
+ Meditation Chamber
(+0.05TP per 100 words)
+ Dojo (+0.25BE per 100 words)
+Office (x1.4 zeni)

Spar Gains
(may still contain errors)

Posts: This is how many posts you made in the topic.
You can find out how many by clicking the number of replies to your spar topic.

Round: This consists of 5 of your posts
Make sure to complete a full one so it will count!

PL Boost from Gear: This is the PL boost from weighted clothing and attachments, put your henchmen’s here for their gains.

Planet Gravity Boost: This is a boost in PL depending on the planet
(e.g. 1.1x gravity on Vegeta)
Gravity Machien Boost: This is the boost given by using a gravity machine (max of 200)
These boosted PLs assume that you do not reach the next level of gravity during your RP.

Posts PL Boost from Gear Rounds
Power LevelArtificial
Enhancement
Points
Training
Points
ZeniBattle
Experience
Master
Tokens
Base Spar Gains
Planet Gravity Boost x
Gravity Machine Boost x
Spar Bonus
(+5,000PL & 0.2TP per 3 rounds)
Total (for Spars)
Gains for Henchmen (Rank 1-4)
[25% of owner's gains]
Gains for Henchmen (Rank 5-6)
[50% of owner's gains]
+ Sparring Facility
(+1,250PL and 0.05TP per round)
+ Meditation Chamber
(+0.1TP per round)
+Office (x1.4 zeni)

Please message Frigid or Krillin for any errors, questions and feedback.


Version History

Version 1.01 @ 27/06/2014
- Life Force: [50% of your Power Level]
- Ki: [50% of your Power Level]
- Strength: [50% of your Power Level]
- Speed: [1% of your Power Level]
- Agility: [1% of your Power Level
- Destructive Power: [10% of your Power Level]
- Guard: [10% of your Power Level]
- PUR: A Fighter's Statistics increase when you obtain Power Up Rating. For every 25 PUR, your fighter's statistics [Destructive Power, Guard, Speed, Agility] increase by +15%.

Version 1.02 @ 30/06/2014
- Attack Speeds: Attack cannot be dodged if attack speed > (3 x foe's agility)
- Battle Attacking: Damage and ki drain calc
- Battle Defending: Damage reduction from blocking and armour rating (guard and destructive power scaling is still in the works)

Version 1.03 @ 30/07/2014 - Armour Rating: Updated to new armour rating formula
Version 1.04 @ 24/08/2014 - Destructive Power vs. Guard: Added to battle defence, coded up to 10 billion.
Any DP over that vs. someone with less than 1,000 guard does 6.75 more damage.

Version 1.05 @ 26/08/2014
- Transformation multiplies have been added in, which is set to 1 at default.
- Also added PUR and attack speed info near their sections for reference,
- Put in separate 'Life Force After' for damage taken with and without armour rating

Version 1.06 @ 2/09/2014
- Added 'User's Current Ki' under Battle Attack, which the drained ki will be subtracted from
- Added 'Power of the Ascended' trait option with PUR changes.
- Added base gains for Training RPs (with weighted clothing)

Version 1.07 @ 7/09/2014
- Added training RP gains (with utilities, gravity machine and planet gravity)
- Added spar gains (with utilities, gravity machine and planet gravity)

Version 1.08 @ 13/09/2014
- Added master tokens gained in training RPs and spars
- Added office zeni boosts for training RPs and spars

Version 1.09 @ 19/09/2014
- Fixed TP trailing zeros
- Added gains for henchmen during training RPs and spars

Version 1.10 @ 2/10/2014
- Added gains for henchmen during training RPs and spars (with utilities)

Things to be added (in no particular order):
- Extended Destructive Defence / Guard chart for reference
- Battle Gains
- Battle Simulator (for fun and to test the battle system out)



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